﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace uam_fps_game.Utils
{
    public class MatrixStack
    {
        void LoadIdentity()
        {
        }

        void PushMatrix(Matrix matrix)
        {
        }

        void PopMatrix(Matrix matrix)
        {
        }

        void MultMatrix(Matrix matrix)
        {
        }
    }
}
